Welcome to the 1 Penguin 100 Cases walkthrough. 1 Penguin 100 Cases is a puzzle and hidden object game about helping a penguin through the first grand adventure of his life and the friends he meets along the way. If you’ve found yourself stuck on a puzzle, this guide will help you find your solution.
Contents
Tip and Tricks
Main Menu: On the main menu, there is a series of buttons:
Play: This button will take you to the start of the last case you were playing.
Settings: The button will take you to the settings menu of the game.
Authors: This button will show you credits for the game.
Episodes: This button takes you to a selection of episodes. New episodes unlock as you finish cases. Selecting an episode will take you to the first case of that particular episode.
Exit: The button exits the game.
Hidden Object Scenes: Many of the puzzles in this game are hidden object scenes. In the lower left, you will see a list of items you have to collect by finding and clicking on them on the screen. You can click on the list and move your mouse back and forth to scroll through it. You are not required to find the objects in order.
Jigsaw Puzzles: Some of the puzzles in this games are jigsaw puzzles. Click on one of the pieces and drag them against their matching pieces on the board. When the piece is in the correct place it will stick.
Hint Button: If you’re stuck while playing the game, there is a “?” button on the lower right of your screen. Clicking on this button will show you a hint. You can do this an unlimited amount of times, but the button needs time to recharge between hints.
Goal Button: Click this button at any time to refresh what your current goal for the case is.
1 Penguin 100 Cases Walkthrough
Episode One
Case 1: Your first task is to find all the pieces to the alarm clock to wake our hero of the story up!
Case 2: Now it’s time to fix the broken alarm clock. Click and drag the pieces to rearrange it back into its proper shape.
Case 3: Now that the alarm clock is put back together, you need to place the gears in the back to make it work. Click and drag the gears to the pegs to make it tell time again.
Case 4: Our penguin friend has woken up, but he can’t remember who he is, or how he got here. Put the pieces of the puzzle together to help him remember.
Case 5: Now that our penguin friend remembers who he is, he needs to figure out how to escape the egg! Find all the objects so we can create an instruction manual.
Case 6: Alright! Now it is time to break out of the egg! Double-click all over the screen to weaken the eggshell and break it. Don’t worry about knocking stuff off the walls! That’s half of the fun!
Case 7: Now that our penguin friend has broken free of his egg, it’s time to find out what his name is. Collect the ten broken pieces of eggshell so he can learn his name.
Case 8: The mystery is nearly solved! Put the pieces of the eggshell puzzle together to find out what our hero’s name is!
Episode Two
Case 1: Welcome to the world, Pengoo! Now you get to start going to school. Uncle Mao asks you to clean up the classroom. First, grab the washrag sitting on the side of the chalkboard (Circled in green). Now click and clean all the spots circled in yellow.
Now that all the messy spots are cleaned up, you can pick up all the trash! Click on each trash piece (circled in yellow) and place them in the trash bin (circled in green).
One last step before the classroom is all clean! Match the misplaced objects with their shadows by clicking and dragging them. On the guide below, each colored circle is matched to its color rectangle.
Case 2: Now that that classroom is clean, Uncle Mao wants to help Pengoo clear his mind. To do this, you need to untangle his thoughts. Click on the pieces of his mind and move them around until none of the red thought-lines cross over each other. Each thought-line turns green when they are “clear” and not touching any other lines.
Tip: One of the best ways to solve this puzzle is to bring all the pieces to the center, then pull them out one by one. Experiment until none of the lines cross. Here is one of the possible solutions:
Case 3: Collect all the bones that have been scattered around the classroom.
Case 4: Now that the bones are collected, but the penguin skeleton back together.
Case 5: Uncle Mao needs you to find that tooth! Clean up the classroom one more time.
Case 6: Now Pengoo must go to the blackboard and separate friendly animals from enemies. Click on the animals to switch them into their correct columns.
Case 7: Pengoo is going to learn how to fish! Click and drag to move him around the screen to catch the fish. Watch out for the sharks!
TIP: The sharks swim in fast from the left and right, so try to swim towards the center of the screen.
Case 8: Click and drag to move Pengoo around and collect the pearls.
TIP: Swim towards the top to help avoid the blue jellyfish that always come from the bottom. The pink jellyfish are safe to touch.
Episode Three
Case 1: Pengoo is stuck in the dark after his mystery trip. Turn on the light to find out where he is at!
Case 2: After such a long trip, Pengoo is hungry! Find all the fish related objects so he can eat.
TIP: Use the hammer to get inside the refrigerator and find more fish.
Case 3: Now it’s time to look around for a clue to where you might be. Find all the objects listed.
Case 4: Do your new friend a favor and clean up all of the mousetraps off the floor.
TIP: To get the last mouse trap, you need to feed the mouse sitting on it. Use all the bread and cheese in the room (circled in blue) with the mouse (blue rectangle).
Case 5: Pengoo needs to get ready so he can escape the room! This case has several steps. First, collect the tools needed off the wall and from the steps. Now, click on the rack to move it off the manhole. Now use the crowbar to lift the manhole cover up.
The spider won’t give you what you need until you feed him. Give him all the food scattered around the room, then collect the wire he leaves behind.
Case 6: You need to build a device from the four tools you found. Click and drag the red-handled tool over the silver wire to bend it. Then use the blue-handled scissors to cut the purple thread. Combine the thread with the silver wire.
Case 7: Your ladder was stolen by the mice! You need to rebuild the steps to get out of the room. But before you can do that, the cat demands that you catch him a rat and give him milk. Click on the mouse and he’ll run to the new spot. Follow him until you can hold onto him, then give him to the cat.
For the milk, grab the bottle from the stairs and pour it into the tin cup. Give it to the cat and the cat will get out of your way.
Now collect the wood and use it to build the stairs. You’ll be free in no time!
Episode Four
Case 1: Pengoo has escaped to the outside and has made a new, four-legged friend. Help him out by catching the fleas from his fur. Click the fleas as they bounce to shoo them away.
Case 2: Your new friend is hungry, so it’s time to get him some food. On this screen you need to collect all the food from the list, but there are several steps. First, find the flower pot and push it off the roof. Now you can move the hay pile and discover the bird. Feed the bird all the red-circled bugs, then feed the bird to the cat in the upper left corner to get the steak. Finish the level by collecting all the other foodstuffs around the screen.
Case 3: Your poor friend doesn’t know his true name because he has had so many. Collect all the metal tags to help him figure out his true name.
Case 4: Now that Noodles knows his true name, it’s time to free him! Collect tools around the yard so you can help break him out.
Case 5: You need to cut Noodles’ chain so he can leave the yard. Using the parts, you collected, reassemble the tools. After they are put together, you can use one of the saws to cut through his chain!
Tip: The drill in the upper right corner is used to tighten the screws in the handles of the saws.
Episode Five
Case 1: What a strange cat! Pengoo has to help him with his puzzle before he is willing to help Pengoo find his way home. Click on the letters to switch them around. The solution is this message:
Case 2: In this scene, you need to collect all the pieces of paper so you can put the map back together.
Tip: The book pile in the lower left corner will need to be clicked on several times to get to the paper underneath.
Case 3: Click and drag the puzzle pieces together to reform the map. The solution looks like this:
Case 4: Have you noticed how obsessed with sausages this cat is? Now is the purr-fect time to collect all the sausages for him.
Case 5: Will Pengoo ever get to finish the map and start on his way home? Help clean up the alley again!
Case 6: Now the goal is to collect all the colored pencils so you can use them to finish the map.
Tip: Use the pliers on the ground to get the pencil attached to the fence.
Case 7: Now it’s time to sit down and color! Click on a pencil to select it, then click where you would like to try to fill in the color. Once a color is finished, the pencil will disappear from your collection.
Episode Six
Case 1: Pengoo has finally made it onto the next step of his journey! But this Ancient Turtle cannot see him. Help her find her glasses and a few other things.
Case 2: The Ancient Turtle is so old she can’t hear you well. Assemble her hearing aid so she can hear again!
Episode Seven
Case 1: You need to get the crying whale’s attention! Collect objects and build an ocean-themed firework.
Tip: Step 9 is using a drill on the firework’s base to attach a wire. It won’t become part of the firework.
Episode Eight
Case 1: Jim’s having a hard time getting his kids to stick together and listen. Find all the clownfish kids!
Case 2: Now that you’ve got all the kids together, you have to feed them. Match each cluster of clownfish with the food they are asking for.
Case 3: Now that the kids are fed, it’s time to get them to go to sleep! But first, you have to match all the mobiles to the right places.
Case 4: Everyone needs a bedtime story! In this case, that’s going to be a lot of books! Collect all the books.
Tip: The octopus will give you a book if you give him all the starfish you can find.
Case 5: Coral is so pretty! You should collect all the coral you can find on this screen.
Episode Nine
Case 1: Pengoo has gone back to the Ancient Turtle. Help her out by collecting all the pink and blue pearls.
Case 2: Now that you have all the coral and pearls, put the Ancient Turtle’s necklace back together. The finished puzzle looks like this:
Case 3: Now it’s time to help the Ancient Turtle dress up! Find all her clothes and accessories!
Tip: Give all the fingernails to the crab and he’ll give you something you need!
Case 4: Now that you’ve collected all the things the Ancient Turtle needs, it’s time to make her look her best! Click and drag each object to her to apply it. Go in this order:
Case 5: Piece together the puzzle to find the next clue in Pengoo’s journey! It will look like this when it is done:
Episode Ten
Case 1: It’s time to find Pengoo’s newest friend. Collect all the feathers scattered around the room.
Tip: The piano, the curtain on the middle picture frame, and the curtain on the right wall all move if you click on them!
Case 2: For this puzzle, you have to arrange the feathers as so:
Case 3: For this scene you have to collect all the instruments from around the room. There is a fiddlestick behind the Beethoven statue. He will give it to you if you give him all the music sheets around the room. The cat will give you the synthesizer if you give him all the CDs laying around.
Tip: To get the object the mouse is holding, you need to give him the cheese from the floor and click on the tambourine on the wall three times.
Case 4: Arrange all of the instruments as so, and the painting into the frame on the wall.
Case 5: It’s time to help Pengoo’s feathered friend remember an important fact! Arrange his “memories” to get his mind straight.
Episode Eleven
Case 1: Pengoo made it to the movie set! Find all the elephants!
Case 2: The set has gotten all messed up. Rearrange the objects so they look like this:
Case 3: Oh, no! The director fell through the floorboards! Build a machine to help pull him back out again.
Case 4: Now that the director is pulled back out, it’s time to fix the floorboards. Piece the puzzle together so it looks like this:
Case 5: Another puzzle for Pengoo! It’s time to arrange the back room. Once you put the puzzle together it will look like this:
Episode Twelve
Episode 1: Pengoo is stuck in the back room! AGH! It’s full of spiders! The only way to get over your fear is to touch them. Click on all the spiders.
Tip: Sometimes a spider will move to a new part of the room after you’ve clicked on it. Find it again!
Episode 2: The spiders have caught Pengoo in their web! Move the knots to help Pengoo get out of this sticky situation. The lines will turn from grey to yellow when they are not touching.
Tip: One of the best ways to solve this puzzle is to bring all the pieces to the center, then pull them out one by one. Experiment until none of the lines cross. Here is one of the possible solutions:
Case 3: Now that Pengoo has broken out of the web, he has to help the spiders put webs back in the proper places. Click and drag the webs that are hanging on the red dress and place them around the room.
Tip: Remember, the window in the middle of the room can open!
Case 4: It’s time for Pengoo to build a ladder. Collect all the wood around the room.
Case 5: Now that Pengoo has collected all the wood, he can build a ladder. Build it so it looks like the ladder below.
Tip: Use the hammer to knock in the nails and finish the ladder.
Case 6: There’s one last puzzle in this room before Pengoo can escape! Collect all the listed objects.
Episode Thirteen
Case 1: Look at all these leprechauns! You have to collect all of them before Pengoo can move on in his journey.
Tip: Some of the leprechauns move to another part of the screen when you click on them instead of being counted. Find them again!
Case 2: You need to rebuild the staircase. Click and drag the pieces of stone from around the screen to the holes on the stairs.
Case 3: So many rabbits! You have to collect all of them for the leprechaun.
Case 4: Now that the rabbits have all been found, it’s time to feed them.
Tip: Each rabbit wants a different kind of nut.
Case 5: In this puzzle you will help the leprechaun put together his jeweled necklace. The solution looks like this:
Case 6: What would a leprechaun be without his gold coins? Catch them as they fall and put them in the correct bins.
Tip: Shiny gold coins go in the bin on the left. Tarnished coins go in the bin on the right.
Case 7: Help Pengoo put the puzzle back together to receive instructions on how to use the instrument. The finished puzzle will look like this:
Case 8: Help the various woodland creatures out to collect pieces of the instrument Pengoo needs. Each creature will have a different item they need you to collect for them.
Tip: Each creature will drop a piece of the bagpipe when you finish giving them their requested items.
Case 9: Now it’s time to put the bagpipes together! Arrange the parts like so:
Case 10: Well, THAT was unexpected. Now Pengoo needs to help the woodland creatures again. Once he does, he can find the footprints and make them go away.
The footprints will move when you click on them. Follow them!
Episode Fourteen
Case 1: Help Cyber the Whale suit up! Find all the pieces of his swimsuit and attach them to him.
Case 2: Now it’s time to help Cyber find his parents! Find all the Killer Whales in the scene.
Episode Fifteen
Case 1: Pengoo has finally made it back to the Antarctic, but he’s not quite home yet. To get there he needs to fly with the help of his new friend. Find all the feathers!
Tip: Poke the albatrosses to make them drop feathers. Feed crackers to the albatross near the ledge to get two more.
Case 2: That is a lot of feathers! Line them all up correctly on the wing in this puzzle. The solution will look like this:
Case 3: You need to clean up the runway before you can fly home! Use the mop on the mop bucket, then use the now wet mop to clean up all the spills.
Case 4: You’re almost home free! Collect all the items Alba has asked you to.
Case 5: There’s only one last thing to collect: The parachute! First, give the albatross on the runway the items he requests. He’ll move out of the way. Now, place the shovel blade on the shovel handle. This will give you a complete shovel. Now dig where the X is marked to find the parachute!
Case 6: It’s finally time to go home! Click and drag to fly Pengoo and Alba around the screen. Avoid the birds flying from the other direction.
Tip: The birds will sometimes toss eggs. Be careful and don’t let them hit you.
Congratulations! You’ve finished 1 Penguin 100 Cases and you’ve gotten Pengoo home successfully!
The 1 Penguin 100 Cases Walkthrough is meant as a guide and does not contain cheats, hacks, or serials.